Super Villain Island

It's your life... Super Villain Island, sometimes abbreviated SVI, is the 30th island released on Poptropica, being released for members on September 27, 2012 and for non-members on October 18, 2012. In this island, you enter into the minds of four of the Poptropica's worst past villains: Dr. Hare, the Black Widow, Captain Crawfish, and the Binary Bard.

From Poptropica Tours
Deep inside a top-secret prison, four of Poptropica's most infamous villains float in suspended animation. Your mission: to infiltrate their minds and extract the sources of their evil. Can you withstand a journey to the heart of darkness, or will their twisted dreams trap you forever?

From the Trailer
In a secret prison, Poptropica's most infamous villains await ... Their most dangerous weapon is in their minds ... But why did they go bad? ... Do their dreams hold the key? ...

Non-Member Demo
When you first enter the island you will fall onto an oil drum in Main Street. Jump left onto an oil drum attached to a rope, and climb up the rope. Then jump onto the first ledge and walk left. Eventually, you will reach a man wearing a construction hat with a beard and a pipe wrench in his hand. If you talk to him he will ask if there is any news from "the mainland" and mention that he is homesick. Keep going until you reach a door and jump up onto the ledge above you. Walk right until you reach another man with a construction hat and a wrench. If you click on him, he will tell you that this is the toughest oil rig that he's ever worked on. Jump up to the next ledge up and continue to walk left until you reach a door with a sign over it that says, "Control Room". Enter that room. Once you enter the room, enter the room with a sign over it that says, "Office". Once you enter you will see a control panel and screens, on one of the screens a man will be talking to a woman just outside the screen talking about a person going to the man on the screen. After their conversation head over to the woman and ask her what was going on, she will tell you that Dr. Jupiter (the man on the screen) wants her to send some of her workers to him, but she doesn't want to because the workers never return to her. Then ask her if you can help, she will tell you that you could probably go over there and report back what is happening there. If you agree, she will tell you that her chopper will pick you up and bring you to Dr. Jupiter if you be careful and come back. He is just outside so go through the door on the left, go through it, and then go through the door with the word, "Exit", over it. The chopper should land on the roof of the control room, enter into the helicopter, and fly off. Suddenly a thunderstorm fills the sky, you will ask the pilot where you going and he will tell you that he is not authorized to answer any questions. The he will tell you that it is too windy and he can't land, so you will have to jump. "Jump?!" you will say, he will tell you that you will be fine. He will give you a Walkie Talkie so you can leave the mysterious place when the weather clears up. You will then ask him if he is crazy and he will then tell you to jump. You will then be parachuting, make sure to dodge all the clouds and lightning bolts as you float to the water. You will end up in the water near some rocks, jump onto the first rock you see, then jump onto the next rock. Then jump upwards towards the next rock, then upwards again towards the next rock. Be careful as you jump up towards the next rock, because it is narrow. The jump really far to the next rock, and then up to the next rock, and then one more rock, then jump up onto the surface. Walk left, you will see a security camera watching you and that there is no way to climb the tower. Jump to the right of the camera onto a rock and then jump left over the camera. A secret door will open and then you can enter the door. Now you will see that this place is a prison named Erewhon Prison. If you ask the security guard to the right of you what the place is, he will tell you that Erewhon Prison is the world's most advanced super-max facility and that the world's greatest villains are locked up in the prison. Then ask why Dr. Jupiter asked you there, and he will tell you that he'd rather have Dr. Jupiter explain, and that if he were you he would leave right now. If you tell him that you're not afraid he will say you should be. Walk right and tell the security guard that the prison is amazing, he will say that everything is state of the art.If you ask him if you can go in, he will say you have to pass through security measures. You will tell him that your ready and he will reply saying, "It's your life...". You will then jump in and he will wish you luck. First you will get examined by an x-ray machine, then a machine will scan you, then you will be disinfected by a cold shower, then you will be dried by giant hairdryers that are extremely hard, after that, you will have your picture taken looking like a criminal. Now you're done with the exam's. After taking your picture, you will earn a photo for your photo album. Then enter the Guard Room and walk right towards the elevator. Now click the small button to the right side of the elevator and enter it. On the way you will see Copy Cat, Sir Rebral, Speeding Spike, Ratman, Crusher, Betty Jetty, Mr. Silva (still in his shrunken form), El Mustachio Grande, and Gretchen Grimlock. in their prison cells, and if you click on them they will each say different things. When you reach Dr. Jupiter's office, he will tell you that you are about to be part of a very important experiment. He will then activate the Dream Machine, and you will see, in large sleeping containers, the Binary Bard, Captain Crawfish, Black Widow, and Dr. Hare. At first you will think they're going to attack, but he says they're fast asleep. He tells you that inside the minds of every Super villain is a totem representing their evil, and that it's your job to find them and bring them back. He guides you to the dream machine, and tells you to collect them. Once you hit the button, the demo will be over.

When Oil Rigs Fly
When you first enter the island you will fall onto an oil drum in Main Street, jump left onto an oil drum attached to a rope, and climb up the rope. Then jump onto the first ledge and walk left. Eventually you will reach a man wearing a construction hat with a beard and a pipe wrench in his hand. If you talk to him he will ask if there is any news from "the mainland" and mention that he is homesick. Keep walking until you reach a door and jump up onto the ledge above you. Walk right until you reach another man with a construction hat and a wrench. If you click on him, he will tell you that this is the toughest oil rig that he's ever worked on. Jump up to the next ledge up and continue to walk left until you reach a door with a sign over it that says, "Control Room". Enter that room. Once you enter the room, enter the room with a sign over it that says, "Office". Once you enter you will see a control panel and screens, on one of the screens a man will be talking to a woman just outside the screen talking about a person going to the man on the screen. After their conversation head over to the woman and ask her what was going on, she will tell you that Dr. Jupiter (the man on the screen) wants her to send some of her workers to him, but she doesn't want to because the workers never return to her. Then ask her if you can help, she will tell you that you could probably go over there and report back what is happening there. If you agree, she will tell you that her chopper will pick you up and bring you to Dr. Jupiter if you be careful and come back. He is just outside so go through the door on the left, go through it, and then go through the door with the word, "Exit", over it.

Parachute Peril
The chopper should land on the roof of the control room, enter into the helicopter, and fly off. Suddenly a thunderstorm fills the sky, you will ask the pilot where you going and he will tell you that he is not authorized to answer any questions. Then he will tell you that it is too windy and he can't land, so you will have to jump. "Jump?!" you will say, he will tell you that you will be fine. He will give you a Walkie Talkie so you can leave the mysterious place when the weather clears up. You will then ask him if he is crazy and he will then tell you to jump. You will then be parachuting, make sure to dodge all the clouds and lightning bolts as you float to the water. You will end up in the water near some rocks, jump onto the first rock you see, then jump onto the next rock. Then jump upwards towards the next rock, then upwards again towards the next rock. Be careful as you jump up towards the next rock, because it is narrow. The jump really far to the next rock, and then up to the next rock, and then one more rock, then jump up onto the surface. Walk left, you will see a security camera watching you and that there is no way to climb the tower. Jump to the right of the camera onto a rock and then jump left over the camera. A secret door will open and then you can enter the door.

Security Check
Now you will see that this room is a prison named Erewhon Prison. If you ask the security guard to the right of you what the place is, he will tell you that Erewhon Prison is the world's most advanced super-max facility and that the world's greatest villains are locked up in the prison. Then ask why Dr. Jupiter asked you there, and he will tell you that he'd rather have Dr. Jupiter explain, and that if he were you he would leave right now. If you tell him that you're not afraid he will say you should be. Walk right and tell the security guard that the prison is amazing, he will say that everything is state of the art. If you ask him if you can go in, he will say you have to pass through security measures. You will tell him that your ready and he will reply saying, "It's your life...". You will then jump in and he will wish you luck. First you will get examined by an x-ray machine, then another machine will scan you, you will then be disinfected by a cold shower, then you will be dried by giant hairdryers. After that, you will have your picture taken looking like a criminal, and you will be done. After taking your picture you will earn a photo for your photo album. Then enter the Guard Room and walk right towards the elevator. Now click the small button to the right side of the elevator and enter it. On the way you will see Copy Cat, Sir Rebral, Ratman, Crusher, Betty Jetty, Mr. Silva, El Mustachio Grande, and Gretchen Grimlock. in their prison cells, and if you click on them they will each say different things. When you reach Dr. Jupiter's office, he will tell you that you are about to be part of a very important experiment. He will then activate the Dream Machine, and you will see, in large sleeping containers, the Binary Bard, Captain Crawfish, Black Widow, and Dr. Hare. At first you will think they're going to attack, but he says they're fast asleep. He tells you that inside the minds of every Super villain is a totem representing their evil, and that it's your job to find them and bring them back so that the villains will no longer be evil. He guides you to the dream machine, and tells you to collect them. It's time to enter the heart of darkness! So first, you must enter the dream of Captain Crawfish.

A Pirate's Life for Me (And Captain Crawfish)
You enter Captain Crawfish's dream and you find yourself inside of a ship called the H.M.S. Seachicken. There are a bunch of transparent, ghost-like pirates that look like Captain Crawfish that are sleeping, some on beds, others on chairs. The boat is tossing and turning, which causes the beds to slide across the room and the chairs to rock slowly. On top of the doorway you see a shelf that is opening and closing because of the ship's movements. Inside the shelf is an orange key. Jump onto a swinging light while avoiding one of the sleeping pirates that is on a bed, and then jump up and grab the key. It will not appear in your item bag, because it opens something different, But it is a handheld item. jump onto another swinging light which is to your right. Then jump to the next one to avoid falling onto one of the sleeping pirates. Then hop up again so that you don't walk onto the pirate, and you will probably find a bottle with a model ship in it. Leave it alone for now, since your WAY too big to fit in it. Walk down the rope ladder, while avoiding the swinging anchor, because it will knock you into the wall. Jump over the pirate on the bed and you'll find an orange chest. open it and you will receive a Stopwatch. You will see another shelf above you, this time with a green key. Jump onto another swinging light and jump to grab it. Now maneuver across the room to the left and climb up the next rope ladder, avoiding the pirates and the anchor, of course. Once you get to the top again, you'll see above you a green chest, but it's too high to jump to. Jump over the pirate in the chair, and use the next swinging light to jump to where the chest is. Open it, and you'll receive bottle of Grog-Brand Turpetine. Now you can exit the dream. Now you can go into the dream of Dr. Hare.

Dream Ant-ics
Enter Dr.Hare's dream, and you will see poor Dr. Hare being carried away by strange ant creatures. They carry him into a large anthill. You have a pickaxe, so you begin to dig into the layers of dirt underground. Just smash your pickaxe on the area you want to break over and over again until it breaks open. Sometimes there will be an area with ants, and they will hurt you and lower your health, and when you lose all your health, you will have to try again. So, when you get in a pinch, use your pickaxe to defend yourself. When you reach the bottom, you'll fall into a hole, which will lead you to the next level. This layer has a few diamond rocks. You can't break through them with your pickaxe, so you just avoid them. You also find strange blue ants, which can break through walls in the same system as your pickaxe. At one point, you'll fall into a pit, and receive an Empty Sprayer. Then just click wake up.

Framed!
Now that you have everything, enter Black Widow's dream. You will see a messed up exhibition in an art museum. go down and you will see Black Widow. You ask here what's going on, and she says here "exhibition" was finally up for all to see. You ask her if she was the one who made the mess, but she says she made it "better." You ask her what paintings are up, and she says the only one worth looking at was a detailed self-portrait she made. You see a bunch of vandalized paintings, and you need to clean them up, so fill the Empty Sprayer with the Grog-Brand Turpentine. Black Widow will realize what you're doing and says that you're "just like all the rest but won't ignore her genius." She sends a bunch of spiders to hang down and bite you. The spiders aren't much of a problem, so you go click on Claude Monet's Water Lilies, but instead you actually enter the painting. Now you must maneuver across the painting and spray out all the vandalism on the painting. While of course, avoiding the spiders. Next you do the same in Van Gogh's Starry Night. In the top right corner of this painting, you will see a keyring. Jump onto it to receive the Crystal Key. Once you're done with that one, go into Pablo Picasso's Three Musicians and do the same as the first two. On the top left corner, jump up and you'll recieve the Shrinking Potion. Once you're done, go out and the Black Widow will get mad again, stating that you won't destroy her work. She will run after you, trying to hit you. While she is laughing from the first hit, run up and start spraying her self-portrait. It will melt, she will disappear and all that will be left is Black Widow's Paintbrush Totem.

Whatever floats your boat....
Go back to Captain Crawlfish's dream. Now remember that ship in the bottle? Well, go back to that now. Use the Shrinking Potion to enter the bottle. Inside, you will be in the model ship totem, which now looks like the outside of the Seachicken. There are more sleeping pirates, but this time they're all on cannons. You need to find a way to break open the bottle. You finally spot it: A cannon near the bottom, pointing to the top of the bottle. If you try to shoot it, though, it will hit one of the cannons sliding down the two masts of the Seachicken. So go up to the first mast and you'll discover that at one point, the cannon will roll into a bin with one side closed and another open. You'll find the door sitting at the bottom. Pull it up to trap the cannon in it. Do the same with the next one. Now go down and shoot the cannon, and it will hit the top of the bottle. The bottle breaks and you go back to normal size, recieving Captain Crawfish's Model Pirate Ship Totem. Now you will automatically wake up.

Time stops when you're having fun
Now enter Binary Bard's dream. You will see Mordred before he is in the Binary Bard state, sitting on a chair. You ask him what's going on, and he says he's trapped in the room, because the door seems to have a mind of it's own. It is indeed opening and closing over and over really fast, and you can't run through. Use the Stopwatch from Captain Crawlfish's dream to freeze time right when the door's opening. Mordred will run through. You follow him, and the door shuts behind you. This room is filled with broken machines and torn pictures. Freeze time again and do the same thing. You will now be in a room with a Merlin blueprint. The blueprint comes alive, only larger with red eyes. It tries to carry you into the clouds, but you run off. Now freeze time and run out, leaving Merlin back in the room. Next, a Mechanical Mouse blueprint comes to life and tries to pick you up and carry you away. Instead of a door, there's a wall with an opening at the top, but you can't reach it. Freeze time when the mouse picks you up near the wall. Jump up into the opening. You will see a vault with a Binary Bard suit outside. The bionic eye then lights up. Now enter the door, and you will find yourself in a room with a bunch of platforms with a standing platform on one side and a bunch of spikes on the other side. Freeze time on each one to stand on the platform side. Keep doing this until you reach the end. Near the end, you will find a Diamond Drill. Now you will see a doorway to the REAL inside of the vault. You go in and see Mordred turn into Binary Bard inside a pod in a giant clock. Now you need to shock him three times by running next to the crystals and waiting for a electric light to bulge out and freeze time while it's happening. There are four areas with Crystals, wait 'till the hour hand and minute hand are in the correct places, so just make sure that the light bulges out. Once he's shocked three times, he will disappear and Binary Bard's Astrolabe Totem falls out. Now you can wake up.

Your Worst Night-Hare
Go back to Dr.Hare's dream and equip the Diamond Drill to break through the diamond rock. Eventually, you will end up in the Ant's lair. You see that Dr. Hare is trapped in a mound of dirt. Now keep breaking through the top until you discover Dr. Hare's Golden Carrot Totem. Then go to the tunnel at the bottom, and it will lead you to the surface. You will pop out of the anthill, and Dr. Hare will say that's not how the dream usually ends, and he's glad. Then he runs off, and you wake up.

The Big Reveal
After you leave the final dream, you give Dr. Jupiter the Totems you collected, and tell him that the two of you better destroy them. But he says he has "other plans." Then he reveals himself as Zeus - the final boss of Mythology Island! He says that with the totems, he will finally rule Poptropica. A cut scene is then shown as Zeus blasts out of Erewhon and you and the villains fall into the sea. You and the villains swim away, but suddenly a rumble comes out from below the surface and you see Poseidon! He says that he can't stop his brother, and that this is your mess to clean up. He gives his trident to defeat Zeus. Then during another cut scene, you will find that Zeus is on a rampage around Poptropica. Here's the final battle, and it's a lot like Mythology Island. First, destroy the things that keep the totems engraved into Zeus' "Statue of Liberty" parody sculpture. He will try to fix them, so you have to shoot every one in a while to distract him. Also, you'll need to avoid two obstacles that he'll probably eventually put in your way: Flaming rocks falling from the sky (Binary Bard's totem) and cloud cannons that shoot small cannonballs at you at a distance from both sides (Captain Crawfish's totem) once the totems are destroyed, the power of the totem will no longer be available to Zeus. The totems can be found in these areas: Captain Crawfish's Model Pirate Ship Totem is found in the the pedastal of the statue. Black Widow's Paintbrush Totem can be found in the top of the Bible, Dr. Hare's Golden Carrot Totem is in the torch, and you'll find Binary Bard's Astrolabe Totem in Zeus chest in the statue. Also, you'll see little clouds floating around. You need to collect them so that you don't run out of cloud and fall into the sea. After you drop out all the totems, start shooting Zeus until he runs out of cloud and gets fed up. He then enters the statue and uses it's eyes to send frequent blasts of lightning. Keep shooting the statues eyes until they go blank and Zeus comes out and falls into the ocean. You go back to Erewhon and the guards lock Zeus up in the Dream Machine and give you the Island Medallion as a reward. Congrats! You have completed the Super Villian Island.

Bonus Quest
For the main article on Super Villain Island's bonus quest, go here.

Characters

 * You
 * Oil Rig Worker #1
 * Oil Rig Worker #2
 * Oil Rig Worker #3
 * Oil Rig Manager
 * Chopper Pilot
 * Security Guard #1
 * Security Guard #2
 * Security Guard #3
 * Sir Rebral
 * Mr. Silva
 * Ratman
 * El Mustachio Grande
 * Gretchen Grimlock
 * Betty Jetty
 * Dr. Jupiter (Zeus in Disguise)
 * Mordred/Binary Bard
 * Captain Crawfish
 * Black Widow
 * Dr. Hare
 * Worm
 * Spiders
 * Transparent Sleeping Pirates
 * Poseidon
 * Zeus

Items

 * Walkie Talkie
 * Grog-Brand Turpentine
 * Empty Sprayer
 * Filled Sprayer (After putting the Turpentine in the Sprayer)
 * Shrinking Potion
 * Crystal Key
 * Black Widow's Paintbrush Totem
 * Diamond Drill
 * Binary Bard's Astrolable Totem
 * Captain Crawfish's Model Ship Totem
 * Dr. Hare's Golden Carrot Totem
 * Poseidon's Trident
 * Island Medallion
 * Override Code (Bonus Quest)
 * Dream Guardian (Bonus Quest)

Glitches

 * Dr. Hare Ears Power Goof/Glitch: When you activate the Dr. Hare Ears Power from your items, those who were sleeping in the Dream Machine will have their eye's open. And instead wear the Dr.Hare Ears Power. The accessories even come off (example: Binary Bard's bionic eye, Dr. Hare's goggles, Captain Crawfish's eyepatch).

Places

 * Super_Villain_Island_Map.jpg Street
 * Control Room
 * Prison Exterior
 * Security Center
 * Guard Room
 * Prison Lab
 * Black Widow
 * Dr. Hare
 * Binary Bard
 * Captain Crawfish
 * Zeus
 * Statue of Liberty

Common Room
For the main article on Super Villain Island's multi-player room, the You Know the Drill Eatery, go here.

Mini-Games

 * Parachute Peril
 * Boss Battles

Cut Scenes

 * Chopper Landing
 * Fly-By Storm
 * Erewhon Prison Opening
 * Security Check
 * Starting the Dream Machine
 * Dr. Hare Opening
 * Black Widow's Anger #1
 * Finishing the Paintings
 * Black Widow's Anger #2
 * Black Widow's Defeat
 * Dr. Hare's Ending
 * Cannon Fire
 * Mordred Runs Off
 * Binary Bard's Defeat
 * Zeus Blasts Off
 * Falling Into The Sea
 * Poseidon's Entrance
 * Zeus on the Loose
 * Zeus Enters The Statue
 * Zeus' Defeat

On the App
It has an app, and can be bought for free after updating it.

Memorable Quotes
I'll have our chopper give you a lift. The pilot will meet you outside. Just promise me to be careful, and come back right away.

It's too windy! I can't land! You'll have to jump.

Are you crazy?!

It's your life... Good luck.

What I wouldn't give for a descent wardrobe...

When I was young, I wanted to be a fireman...

Every day the same slop...

Row, row, row your boat...

When I get my hands on that warden...

There's got to be a way out!

At least I got a view...

This place is filled with wierdos.

You are perfectly safe each of these fiends is fast asleep...

When you're ready, step into the dream machine and get started!

Nooo! Not this dream again!

Mess? I've made this place better!

You're just like all the rest! But you won't ignore my genius!

Brilliant! Frozen time will allow me to slip through!

At last, I've become the perfect fusion of man and machine!

Not for long! I'm here to take away the source of your evil.

I hate this dream!

This isn't how this dream usually ends, and thank goodness for that!

Such Power! This is the most concentrated source of evil in the history of Poptropica.

We'd better destroy this stuff!

Destroy? Oh, no... I've got other plans!

Behold! It is I, Zeus! With these four objects, I will finally rule all of Poptropica.

Freedom!

I'm out of here!

My brother is up to his old tricks, I see, some people never change.

Everyone in Poptropica will kneel before me! Starting with... You!

I don't need these worthless powers to defeat you!

Not again! I was so close...

We managed to lock him up in the Dream Machine before he came to. Thanks to you, Zeus won't be bothering anyone ever again. For your trouble, take this.

Trivia

 * In the elevator, you can see some of the past villains such as the Super Power Island super-powered criminals, Mr. Silva, El Mustachio, and Gretchen Grimlock.
 * During the scene where you see a TV showing the destruction Zeus has caused, you can see the name PNN, which is a reference to the television news network CNN.
 * During the boss battle with Zeus, there is a version of the Statue of Liberty except with Zeus head on it.
 * During the final battle, Zeus uses the totems to attack you (ie: cannons-Crawfish, meteorites-Binary Bard)
 * In "Dr. Jupiter's" lab, a developer, very similar to the one used in Cryptids Island, is seen.
 * This island may be a reference to the movie Inception as they both involve dream totems and entering the dreams of others.
 * Director D, Mademoiselle Moreau and Speeding Spike do not appear in Super Villain Island like the other villains. Maybe they managed to find a way to break out of the prison.
 * The bottled ship in Captain Crawfish's dream was called the H.M.S Seachicken which is a reference to the ship the H.M.S Beagle.
 * Not every villain from Poptropica (such as Director D and Speeding Spike) returned.
 * The Night Hare costume was the idea of Jordan Leary( the creator of Dr.Hare).
 * This is the second island with Poseidon's Trident, the first was Mythology Island.
 * The Evil Henchmen members-only item has a henchman for each villain. A Mechanical Mouse for Binary Bard, a crayfish for Captain Crawfish, a black widow spider for Black Widow, and a pink bunny rabbit (wearing green goggles) for Dr. Hare.
 * The prison Erewhon is a reference to the prison with the same name in the movie Face/Off.
 * The helicopter has the production code R-SUEZ 104X on it. SUEZ spelled backwards is ZEUS, foreshadowing Zeus making an appearance on Super Villain Island
 * It is briefly mentioned at the beginning of the island that many oil rig workers have been volunteered for Dr. Jupiter's experiment. However, since you don't see any of them throughout the island, it must be assumed that they either died or were captured sometime at Erewhon.

Reviews

 * Ultimate iPad Expert: Super Villain Island is great! It's one of my favorite islands.
 * Joshuawesome8: Finally, the return of Dr. Hare! This is definitely one of my favorite islands.
 * Moody Eel: Super Villain Island is great it is my favorite island. I restarted it RIGHT after I finished it. I'm not COMPLETELY obsessed with it, like some people are with their favorite Islands, but I really like it. It wasn't that hard to complete, but it still was a challenge, which is how I like an Island. It was really fun to finish and made some great Poptropican memories!
 * Mabel4evr/Happy Rider: SV island is awesome! It was hard, but REALLY cool :)
 * Gpfan15/Speedy Wolf: Very decent, with a side of an amazing but tough boss fight, I'm impressed!
 * Kopzaq: It's great to see an island that brings back characters from other islands
 * Golden Bug: This island is my second favorite, after Skullduggery. However, the end is a bit anticlimactic. 8.9/10.
 * Pikachu4807/Super Hawk: I'm addicted to this island! My second favorite after Astro-Knights! But the sad part is, this takes away four VERY good villains. But I loved the island, seeing the four after I defeated them 3 to 4 years ago was awesome (oh and a Mordred cameo, BONUS!).
 * Shaky Noodle: This island was a little easy for me, 7 out of 10.
 * Fearless Tornado: Great Island. I thought Dr. Hare's dream was the funniest. 10 out of 10.
 * Calm Lizard: Easy! But I've got to say, Dr. Hare's dream is like MINECRAFT. Dig 'till you dig diamonds! 10 out of 10!
 * EmperorAguila/Dangerous Noodle: I know that a lot of people love this island, but in my opinion, it was just boring and annoying. However, the boss battle was fun.
 * Rough Fang: Refreshing to see old faces in new places. Plus, I went into their BRAINS. Interesting to see what they dream of. Binary Bard's twisted history and descent into madness, as well as his boundless and dangerous ambition, Captain Crawfish's ghostly pirate crew, Black Widow's thirst for fame and fortune, as well as her obsession with art and spiders, and Dr. Hare's.....thing. 9 out of 10!